A basketball scouting report template is a fixed set of sections a coach fills in for every opponent, so the report always reads the same way. This page gives a printable version in five tables, one each for the team, the offense, the defense, the key players and the game plan.
It then explains how coaches gather the information, what to ask about each player, how much to hand the team and where coaches disagree. The method works at every level, from a small-town high school to the NBA, and every table can be cut down for a youth team.
The Scouting Report at a Glance
| Section | Answers | Gathered from |
|---|---|---|
| Team snapshot | How do they play and win? | Recent film and results |
| Offense | What do they run and how often? | One chart per set, then a live game |
| Defense | What defenses do they show and when? | A second viewing of the film |
| Players | Who are the top seven or eight and how do we play them? | A third viewing with a shot chart |
| Game plan | What are our keys, our answers and our matchups? | Everything above |
How to Scout an Opponent
Run a three-step procedure that a staff repeats for every opponent. The first step is a pregame video review in three viewings. The second is a live game to confirm what the film showed. The third is a final written report.
Step 1: Pregame Video
If you can, call a coach who has played the opponent and ask what worked, what failed and what he would change. Use the answers only as a starting point, since rosters and styles differ. Then watch a recent game three times.
- Offense. Chart each half-court set or pattern. Diagram the movements of each player by number, record the call if you can and diagram each play only once, with a mark in a frequency box when it repeats. Chart the organized fast break, early offense, throw-ins from both sides and end-of-period plays the same way. Total the possessions at the end.
- Defense. Use the second viewing to record the defensive action on each possession. One set can have several entries. One example is the UCLA set, since defending it covers a rub at the high post, post-ups, down screens and entries off a side screen.
- Personnel. Use the third viewing to profile only the top seven or eight players. Note speed, strength, jumping ability, aggressiveness, roles, strengths and weaknesses, and note shot locations on a shot chart or on court diagrams.
A pro staff adds a planning step before any film.
- Plan first. Decide how much time you have, how much your team can absorb and what is useful.
- Watch for pace and concepts. The scout watches full games to judge pace, watches clips for possessions and concepts, and looks at the last three to five games and conference games for the numbers.
A small high school program keeps it simpler:
- Review old film. Review old film and the stats and shot charts from earlier games with that team.
- Write notes right away. Write notes right after your own game with them while it is fresh.
Let each viewing answer one question.
Step 2: A Live Game
Use a live game to confirm the film. Chart the frequency of each set and defense you already logged, diagram anything new, confirm the play calls and correct the player profiles. Take home the final box score and season stats before you leave. Stop writing constantly, because that misses what is happening on the floor, and write at timeouts and stoppages. Confirm, correct and take the numbers home.
Step 3: The Written Report
The report covers an offensive overview, a defensive overview, a personnel overview and a game plan. The tables below follow that outline.
Basketball Scouting Report Template
Print this section and fill one set per opponent. Add rows when you need them.
Table 1: Team Snapshot
| Item | Notes |
|---|---|
| Opponent, date, record, last five results | |
| Style: control, semi-control (runs when available) or transition | |
| Tempo and how they handle pressure and a press | |
| How they score and how they have been beaten | |
| Offensive thumbs up and thumbs down | |
| Defensive thumbs up and thumbs down | |
| Their coach: timeouts, substitution pattern, first play of each half |
Table 2: Offense, Sets and Frequency
| Set or call | What it does (diagram on the back) | Times run | Who gets the ball | How we defend it |
|---|---|---|---|---|
| Transition and early offense | ||||
| Half-court set 1 | ||||
| Half-court set 2 | ||||
| Half-court set 3 | ||||
| Baseline throw-ins | ||||
| Sideline throw-ins | ||||
| Press break and end of period |
A pro staff shows how to count:
- Mark frequency and go-to players. The play call table marks each set with how often it was run and the go-to players.
- Add a crunch-time line. It lists the calls to expect late in the game with the number of times each was seen. A call counted eight or more times was marked most-used and four to seven times was marked occasional.
- Count by game. A five-game count tracks how many times each call was run in each of five games.
Most youth and high school teams have only two or three sets they run most of the time, so they are fairly easy to identify.
Table 3: Defense Profile
| Defense shown | When we saw it | Strength | Weakness | Our attack |
|---|---|---|---|---|
| Man-to-man: packed in or pressure | ||||
| Zone: which one | ||||
| Press or trap: full court, three-quarter or half court | ||||
| Ball screen coverage and post defense | ||||
| Transition defense and defensive rebounding |
Ask whether the opponent plays mainly man or zone, which zone and whether the two are mixed, whether they press and whether they sag back or pressure. The final report asks the same question: packed-in man, pressure man, zone or extended pressure, trapping or not, soft or tough. These are the looks to name on the sheet.
Once the zone is identified, How to Beat a 2-3 Zone, How to Beat a 3-2 Zone and How to Beat a 1-3-1 Zone give the attack. For the types of defense, see Types of Defense in Basketball.
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Table 4: Player Profiles
| No. and name | Position and role | Strong hand and shooter or driver | Where and how he scores | Weakness | How we play him |
|---|---|---|---|---|---|
Add the depth chart, the most used lineups, the substitution pattern and a ranking of the players to this table, as a personnel overview does.
Table 5: Game Plan
| Item | Plan |
|---|---|
| Keys to win on offense (two or three) | |
| Keys to win on defense (two or three) | |
| Defenses to expect and how we attack each | |
| How we defend their main sets, transition, out of bounds and go-to actions, with a second answer for each | |
| Matchups | |
| End of game: who we foul and who we do not |
Ask for secondary recommendations in this section in case the primary plan is not effective. Build the practice plan with sessions around the opponent's most used strategies and their strengths and weaknesses. Related pages are Basketball Game Planning, Basketball Offensive Game Plan and Basketball Defensive Game Plan. Fill every table the same way for every opponent.
Questions to Ask About Each Player
These defender questions fit the player profile table. Ask them for every player.
- Can he shoot from outside? It is the number one factor, because a poor shooter lets the defender help off him, and a good shooter does not.
- Where and how does he score? Off screens for mid-range shots, driving to the rim with the right hand, a pull-up or the low post.
- Which hand does he prefer? The advice is to overplay the preferred side with a higher lead foot on that side, so he has to retreat or drive through the defender's chest.
- What are his weaknesses? From film, a live game or by finding it during the game.
- How does he respond to pressure? Some scorers frustrate quickly and some stay calm.
- Does he crash the offensive glass? If so, make contact after every shot.
Two team questions follow, how the offense starts and the two or three sets the team runs. If every possession opens with the player at the top of the key passing to a wing, denying that one pass can take them out of their offense.
A late-game checklist adds:
- The go-to player. Who it is when the game is on the line.
- The best player's habit. Whether he spots up or drives and which way he goes.
- A dominant post. How to defend him.
- Free throws. Who the worst free-throw shooters are.
Ask the same questions about every player, every time.
Scouting During the Game
The report keeps working after the tip. Chart what the opponent does and adjust in the game.
- Chart the trap points. Bob Huggins' West Virginia staff charted inbound sectors and next passes against the press so trap points could be adjusted in the game.
- Find the 1-3-1 trap early. A team facing a 1-3-1 finds out in the first five minutes where the zone traps.
- Scout every out-of-bounds possession. Scout every opponent baseline and sideline possession, not only late ones, to learn who they run actions for and whether they set up or look to score at once.
- Count strong side or weak side. Mike Dunlap counts how often an opponent enters its out-of-bounds plays to the strong or weak side and sets his defense there.
- Use the bench. Use bench time to scout, and tell every substitute the substitution order, because a substitute who has not been told ends up watching the clock.
- Keep a possession log. Del Harris charts a possession log in the game that shows pace and momentum.
For the out-of-bounds side, see Basketball Inbound Plays and How to Defend Inbounds Plays.
The same approach applies to your own team.
- Ask what they should not see. Erik Spoelstra's self-scout asks what the opponent does not want you to see.
- Invite former coaches. Invite former coaches to watch practice and evaluate your team.
- Install late. Opponents have scouted the full regular-season menu by tournament time, so install a new play or an out-of-bounds alignment late.
- New card each game. Print a new play-call card for each game.
Scout your own team the way you scout theirs.
Briefing the Team
The report is for the coaches. What players see is smaller.
- 8 to 10 minutes of clips. Show negatives and positives, and chart actions and results.
- Know what they can absorb. Understand how much the team can absorb, test players with pop quizzes, and make sure guards know their posts and posts know their guards.
- Defend the top plays. Take the top two or three plays and defend them.
- Same format every game. Present the information the same way each game, because players remember a familiar format.
- Keep it simple. Do not overwhelm players with statistics.
- Work it in the gym. Work on the star post, deny and double the star shooter, work on your zone offense if they play zone and your press offense if they press.
- Tweak, do not overhaul. John Wooden's advice is not to change a successful game plan only to stop an opponent, with a few tweaks on how to guard their best players.
Films help with the rest. See Basketball Film Study. A press team will also want Creating a Winning Game Plan Against a Press Defense. Give players one clear picture, not the whole file.
Where Coaches Disagree
| Question | Approach | Model |
|---|---|---|
| Film or a live game first? | Film first in three viewings, then a live game to confirm, then the report | Three viewings, then live |
| Review old film, stats and your notes from the last game, and send a film person to a live game when you cannot go | Small-staff high school | |
| How much do players carry? | A walk-through of tendencies without giving the team too much, and the scout built on season stats and the last four games | Mike Krzyzewski |
| A coverage for each opposing player, such as doubling one post and trapping one guard's two-man game | Player-by-player coverage | |
| Change your plan for the opponent? | Keep what works and make a few tweaks on their best players | John Wooden |
| Choose ball screen coverage from the scouted ball handler and screener, usually one or two per game | Bruce Weber | |
| A fixed team rule: the 1 through 4 hedge every ball screen and the 5 protects the rim | Fixed team rule | |
| Be easy or hard to scout? | Run a read-based offense with no called plays | Read-based offense |
| Install new plays late and change the card each game | New card each game |
Pick one answer to each question before the season starts.
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See what OBP Pro includesQuestions Coaches Ask
What goes in a basketball scouting report?
A report lists an offensive overview, a defensive overview, a personnel overview and a game plan. Each overview has strengths and weaknesses, called thumbs up and thumbs down.
How do you scout a basketball team with limited time?
A small staff reviews old game film and the stats and shot charts from earlier games and writes notes right after each game. A person who films also goes to games for the coach.
How many players should a scouting report cover?
Profile the top seven or eight players. Ask six questions about each, from whether he can shoot to whether he crashes the glass.
How long should a scouting presentation to players be?
Use 8 to 10 minutes of clips and the same format every game. Take the top two or three plays and defend them.
Should you scout your own team?
Spoelstra's self-scout asks what the opponent does not want you to see, and an outside observer can scout your team, especially early in the preseason.
What do you chart during the game?
Coaches chart inbound sectors and next passes against a press, where a 1-3-1 traps, each baseline and sideline possession, and a possession log for pace and momentum.
More Guides From This Batch
- 2-3 Zone Offense: Sets, Plays and Continuities to Run
- Basketball Inbound Plays: Baseline and Sideline Sets to Run
- Basketball Footwork Drills for Teams and Individual Workouts
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