1 · Walkthrough
Zero defense, half speed. Players walk the spacing and cuts so they learn where before how fast. 3–5 minutes.
Pillar
A play on paper is not a play your team can run. This is the bridge: how you install, a practice template you can copy, the checks that tell you it stuck, and the teaching method behind it all.
The install sequence
Zero defense, half speed. Players walk the spacing and cuts so they learn where before how fast. 3–5 minutes.
Add token defense and a coach calling the read. Stop and fix on the spot. Build the habit before you add pressure. 5–8 minutes.
Full speed, live defense. The action stays the same; the defense gets to fight it. This is where players learn the counters. 8–10 minutes.
Two clips or two reps: one that worked, one that broke. Name the fix in a sentence the whole team repeats back. 2–3 minutes.
Practice template
Dynamic warm-up, then a skill block tied to tonight's install (e.g., backdoor catches before you install a Princeton set).
Run the install sequence above on one new action. One concept per practice — do not stack three new things in a night.
Live play where the new action must show up. Score a point for the team that runs it correctly, made or missed.
A competition that rewards the habit (paint touches, assisted baskets), then a short review and free throws to finish.
Copy-ready plan
One concept a night, everything tied to it. Swap the play for whatever you're installing — the shape holds.
Coaching a younger team? Run the same shape in 60 minutes — trim the team block to 15 and the competition to 10.
Teaching checks
If only your starters can, you have a play, not an installed play. Reps with the backups are the real test.
Put it at the end of a competitive block. A play that only works fresh will not survive the fourth quarter.
Ask one player to explain the read to a teammate. If they can teach it, they own it.
Need plays to install? Pull a diagrammed action from the , or read a full playbook breakdown.
Coaching & teaching method
Three non-negotiable commitments that hold a team up — the kind of identity you build a practice plan around.
Hand players a one-page diagram legend before you install anything — they can’t run what they can’t read.
Every system with the why and how — pick one and install it with the sequence above.
Keep exploring
Offense · Defense · Situations · Drills & Player Development · Start Here