Ice Basketball Defense: Push the Side Pick and Roll Down
Defense

Ice Basketball Defense: Push the Side Pick and Roll Down

Ice basketball defense explained: how to ice a side pick and roll, both defenders' jobs, the box, the nail stunt, the rotation and weak on the middle screen.

By · Published October 4, 2026 · 10 min read

Ice is the side ball screen defense that keeps the ball out of the middle by pushing the handler toward the sideline and baseline, and this guide covers the call, both defenders' jobs, the box, the nail stunt and the full rotation, weak on a middle screen, what beats it and how to teach it.

Ice is a basketball defense for the side pick and roll. As the screener comes from the middle to screen on the wing, the on-ball defender jumps to the middle side so the handler can only go toward the sideline and the baseline, away from the screen. The screener's defender sits below the screen to stop him there. The aim is a screen that never gets used and a ball that stays out of the middle of the floor. Different programs call the same idea down, blue or push. This page covers how to ice a side ball screen, both defenders' jobs, keeping the ball in the box, the nail stunt and the full rotation, weak on a middle screen, what beats ice and how to teach it. The other coverages are on the pick and roll defense hub.

Ice sends the ball away from the screen and keeps it there. The on-ball defender jumps to the middle the instant the screen is called, the big stays wide below the screen, and the ball leaves the box only by a pass.

Ice in Basketball Defense: What It Is

One version describes the goal as stopping the ball screen from ever happening, instead of fighting through it. FIBA Europe's terminology lists ice, fan and push down as one coverage: force the reject, while the screener's defender mirrors the side the handler is forced to. Push coverage is also called ice or down. The box version, covered below, credits the coverage to the Utah Jazz's defense of wing screens against the Chicago Bulls in the NBA Finals.

Other versions do the reverse. One version makes the on-ball defender send the handler into the screen with his weak hand, so he is never rejected or split. Ice and its relatives keep the screen from connecting at all.

Ice on a side ball screen: the on-ball defender jumps to the middle side and the ball can only go to the sideline and baseline
Ice. 5 comes from the middle to screen for 1 on the left wing. X1 jumps to the middle side so 1 can only go toward the sideline and the baseline, X5 comes out wide below the screen, and X4 sits at the nail.

The Call

The call has a trigger, by version:

  • At the screen call. In one version the on-ball defender jumps to the middle the instant the screen is called.
  • At the screener's first step. In the step-toward-the-ball version the big calls ice as soon as the offensive big takes one step toward the ball, then sprints to get in line with the ball.
  • A number for the side screen. In the numbered version the big calls a number on a side screen, and the on-ball defender forces the ball down toward the baseline.

One version adds a separate call for the offense that shorts the pick and roll with the opposite post.

Ice Pick and Roll: The Two Defenders

The on-ball defender

  • Jump to the middle. He takes the middle side of the handler so the ball can only go down, toward the sideline and the baseline, away from a screener who comes from the middle.
  • Get into the body. One version wants him into the handler's body and space, because the more room the handler has, the easier it is to build speed and fake the defender out.
  • Square it up first. In the step-toward-the-ball version the guard must square the handler up, or the handler must pick up his dribble, before the big does anything else.

The screener's defender

  • Early, loud, visible, wide and up to touch. One version wants the big within arm's length of the screener and showing the handler a body that takes away the straight line to the rim.
  • Square up and contain on the sideline. Another version has the big square up and contain on the sideline. He does not leave for the roller until the handler picks up his dribble or the on-ball defender calls him off, then he recovers with his hands high.
  • Up at the screen, by version. In the hot version of push, the screener's defender stays up at the level of the screen.

In the box version below, the big holds until the on-ball defender is completely back in front of the ball, unless the ball is passed, when he releases at once.

Keep the Ball in the Box

One version teaches ice as a box with four walls: the on-ball defender, the screener's defender, the sideline and the baseline. The ball should leave the box only by a pass, never by the handler getting back to the middle off the dribble.

Keep the ball in the box: the two defenders, the sideline and the baseline hold the ball until the on-ball defender is back in front
The box. 1 has been pushed down the left sideline. X1 gets back in front on the top side, and X5 stays wide on the baseline side until he is, then releases to 5.

The same version says ice is stronger when the ball-side corner is filled, because the corner player shrinks the box. Coaches read a filled corner differently on other coverages. The corner-read version reads a filled corner as a reason not to trap and to drop instead, and one pack line program may trap a wing ball screen with the corner filled.

The Nail Stunt or the Full Rotation

A defender at the nail, the middle of the free-throw line, protects the box. On a catch by the screener, he stunts and jabs at him to buy time for the big to recover. One version says the staff must decide before practice which help is live, and give the team one plan:

  • Stunt and recover. Each help defender jabs, then gets back to his own man.
  • Full rotation. The nail defender takes the screener, and every weak-side defender rotates over one spot.
Nail stunt in ice coverage: the screener catches at the elbow and the nail defender stunts at him
Nail stunt. 5 pops to the left elbow and 1 passes to him. X4 stunts at him from the nail to buy time while X5 recovers.
Full rotation behind ice: the nail defender takes the rolling screener and the weak side rotates up one spot
Full rotation. 5 rolls to the rim. X4 leaves the nail and takes him, and X2 slides up one spot toward 4.

Other help rules, by version:

  • Two tags. The step-toward-the-ball version gives the lowest weak-side defender the last tag on the roller and the other weak-side defender the first tag. If the ball is skipped while the low man is on the roller, he must close out on the back side.
  • Push out, pull in. The same version gives a rule of thumb: when the ball is driven at you, push out, and when it is driven away from you, pull in.
  • The nail takes the pop. In the rotate version of push, the nail defender rotates to the screener who pops.

The weak-side rules in general are on help defense principles and how to coach defensive rotations.

Weak on the Middle Screen

Several programs pair ice on the side screen with a second call for the middle screen, between the elbows. It is often named weak.

  • Weak with the big up to touch. One version calls weak on the middle pick and roll, with the big up to touch, a hand on the screener's back.
  • Weak and the weak-side I. The numbered version says it hates the ball in the middle of the floor. In its weak, the big strings the ball out to the sideline until the guard gets back, the strong-side defender plugs the gap, and the two weak-side defenders stack in an I. The top of the I tags the roller and hands him to the bottom of the I.
  • Weak to the weak hand. Another version's weak call turns the handler to his weak hand.
  • One rotation for both. One program ices sideline pick and rolls and weaks middle ones to the left, so the handler is pushed away from the screen in both and the team learns one rotation.
Weak on a middle ball screen: the on-ball defender takes away the screen and pushes the handler to his left hand
Weak on a middle screen. 5 comes up from the right slot to screen X1. X1 takes the screen away and pushes 1 to his left hand, and X5 stays up to touch behind 5.

The numbered version also has a weak blitz, in which the big and the guard trap and stay until the handler picks up his dribble, and the top of the I takes the first pass. The trap is covered on blitz and trap ball screens.

When Ice Fits and What Beats It

When it fits. One version says ice suits a team that already forces baseline and has quick-footed big defenders, and is stronger with the ball-side corner occupied. Another version lists ice as the coverage for sideline ball screens, used to force a rejection away from the middle. The no-middle and pack line rules are compared on how to coach pack line defense.

What beats it. One observer saw an NBA team attack ice with a full fill-around, so the weak-side tag could not get to the roller. The screener can also catch at the elbow, which is what the nail stunt is for. The offense's full set of reads is on pick and roll reads.

From a zone. Zones handle the side screen too. One match-up zone forces it down, with the low defender bumping the handler once he reaches the bump area. A tandem 2-3 instead stunts with the next defender and funnels the ball to the center. The zone versions are on how to coach a matchup zone.

Teaching Ice

One coverage per cycle. One pack line shell gives ball screens three of its ten shell minutes, with one coverage per cycle, ice among them.

Shell in stages. The step-toward-the-ball version builds a ball screen shell in four stages and adds a 4-on-4 against multiple pick and rolls. More set-ups are on drills to teach ball screen defense.

One language. The call words change by gym: ice, down, blue, push. One team used blue for down on one screen action. Another wants one vocabulary for every coverage, called loud and continually. The full vocabulary is on basketball terminology.

Questions Coaches Ask About Ice

What is ice in basketball defense?

A side pick and roll defense. The on-ball defender jumps to the middle side so the handler can only go toward the sideline and baseline, away from the screen, and the screener's defender sits below the screen to contain him.

Is ice the same as down or blue?

Yes, programs use ice, down, blue and push for the same idea. FIBA Europe lists ice, fan and push down as one coverage.

When should you ice a ball screen?

On a side screen, where the sideline acts as a wall. One version says it fits a team that already forces baseline, with quick bigs, and is stronger with the ball-side corner filled.

What is weak coverage in basketball?

The middle screen version in several programs. The on-ball defender takes the screen away and pushes the handler away from it, and in one version the big stays up to touch the screener.

Who guards the roller in ice?

The screener's defender, once the on-ball defender is back in front. Until then a nail defender stunts at the screener, or the defense makes a full rotation with the nail man taking the screener.

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