Coaching communication is how a coach explains basketball so a player can use it on the next rep. The words, the order, the volume and the ratio of praise to correction all decide how much of a lesson reaches the floor.
This page covers the teaching order, the words, how to correct a mistake, a team vocabulary, defensive calls taught inside drills and how to check your own voice. Timeout and halftime talk sits on basketball timeout management, and a short list of talking tips sits on basketball coaching tips.
Coaching Communication Starts With the Teaching Order
Tell them what you will teach, teach it, then tell them what you taught. Before a word is spoken, get eye contact from every player and every assistant. Keep team priorities to four or five, because people remember groups of two, three or four.
The teaching steps run in a fixed order:
- Explain, show, copy, repeat. John Wooden teaches in four steps: explain it, demonstrate it, have players imitate it, then repeat it.
- Supply, process, experience, reflect. Teach in four phases and spend about 5 to 10 percent of a session on the introduction, 15 to 20 percent on demonstration and 65 to 75 percent on practice.
- Two sentences, then show it. With young players, keep the explanation to a couple of sentences, demonstrate, then check that they understood with questions.
Cap one skill at 5 minutes with young children. Coach frustration is usually miscommunication, so be clear and concise and teach the whole system before you break it down. Youth practice structure is on coaching youth basketball.
Most of the time belongs to doing, not to talking.
The Why Before the How
Give the reason for a standard before you hold a player to it. "Because I said so" no longer works. Explain and demonstrate why, then let players ask respectful questions.
- Frame the need first. State the need before the mechanic. The case for early offense is that pushing the ball into the front court in 3 to 5 seconds forces the defense to react instead of act.
- Teach the when. For a coach who wants thinking players, the when and the why are the most important parts of a system.
Coaches split on how much to explain:
- Explain everything. Give the reason for every drill and every rule, and take questions.
- Hold some back. Don Meyer's line is that knowledge is knowing what to say and wisdom is knowing whether to say it. Players cannot be told everything a coach knows, but what they are told they must get.
Decision teaching through questions is on teaching basketball decision making.
Give the reason once, clearly, and then coach the action.
Fewer Words, Shorter Words
One word beats two, and one syllable beats two. That is Don Meyer's rule, and the counts of Wooden's practices back it up: about 75 percent of what Wooden said carried information, and he gave no lectures.
- One-word cues. The more a player has to think, the slower her feet get, so give her one word.
- One-syllable staff cues. The whole staff uses the same short words, such as Ball, Shot, Down and Push.
- No filler. Filler words are a sign the coach has not found the precise word.
- Talk less, do more.
If the cue needs a sentence, it is not a cue yet.
Say What You Want in Words That Make a Picture
Drop the word "don't" and say what you want instead. "Don't foul" plants the wrong picture. Use voice inflection on purpose, and ask questions such as "to do this, what do you have to do?"
- Word pictures. Analogies and metaphors make the action visible. For a shot fake, "the lower you are, the quicker you are" gives the player the picture.
- Stories over facts. Facts tell and stories sell.
- Power words. Words create images and images create emotion, so pick words that point at an action. Wooden said UCLA outscored a team rather than beat it.
- Step by step. Teach in order, and pitch the jargon to the age group.
- Coach from the middle. Stand at center court or the midcourt sideline, not at one end.
Describe the right action so clearly the player can see it before he does it.
Match the Words to the Player
Players take in a lesson through different channels. Teach to four kinds of learners:
- Visual. Show it.
- Kinetic. Walk it through slowly.
- Auditory. Use simple, precise words.
- Talking. Ask the captains questions and let them answer out loud.
Lecturing is one of the least effective ways to help players remember. Some players want direct feedback, and others need encouragement first, with the good action named before the correction. Use positive-only language with ages 6 to 10. In games, stay objective, constructive and positive, and save serious mistakes for practice.
Teach each player through the channel that reaches him.
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How to Correct a Mistake
Praise loud, correct quietly, and attach something positive to every correction. Don Meyer's rule is shout praise and whisper criticism. The shapes coaches use:
- Praise, prompt, leave. Find a positive, give the correction and the next step, then walk away.
- Wooden's sandwich. Show the right way, imitate the wrong way the player just did, then show the right way again.
- One strength, one fix. One strength, then one improvement.
- Praise the success. Praise successful performances rather than condemn failures.
Make it specific. Swap "we didn't fight on the boards" for a number. Players absorb "they're shooting 55%" faster than talk about possessions. Name whether a weakness is skill, physical or tactical, aim the feedback at the behavior and not the player's character, and share the grading rubric with him. Harsh, non-constructive feedback and intimidation hurt self-esteem without improving play.
Where to correct. Coaches split here:
- Correct in private. Criticize in private and compliment in public, and handle discipline at once and in private.
- Stop the group on a first mistake. Stop the action and make the whole group aware of the first mistake, then substitute or wait on a repeat.
Correct the action, name the fix and move on.
One Team Vocabulary
Name every drill, action and move, and use each name the same way every day. New players absorb little of an instruction when they do not know the program's terms, and assistants need the words as much as players do.
- Write it down. Hand players a written glossary with one word per action.
- Assistants echo the head coach. Assistants teach the system with the head coach's own cues and give his answer when a player asks.
- The coach names it. The staff names every drill, action and move.
- The players name it. Players name the offense, defense and sets.
The site's own word list is on basketball terminology, and play calls and signals are on play calling and signals.
Same action, same word, every day, from every coach.
Teach the Calls Inside the Drill
Defensive talk is taught in the drill where it is used, not in a separate lesson. Talk should be relevant, called by name and loud enough to cut through a crowd. Name it: ball screen, gap, help, cutters, switch. Silence is defensive selfishness.
Ball and shot. In one rebounding drill, the rebounders start on the blocks facing two shooters. On the pass, the rebounder covering that shooter calls "ball" and closes out while his partner denies the other shooter. On the shot he yells "shot," and both hold their box outs until the ball hits the floor. A turnover, or a rebounder who gives up the offensive board, costs two sprints.
Ball, help, deny. In a 4-on-4 shell, every defender talks the whole time and calls his job. The ball defender calls ball, the defender one pass away calls deny, and the defenders further away call help. More on the drill is on shell drill basketball.
Call the screen. In drop coverage the first step is the call: the screener's defender calls the screen early and names the side, "Screen left" or "Screen right." Coverages are on how to defend pick and roll.
More calls to build into drills:
- Double. Called the instant a double screen is recognized.
- A foul word. A one-word signal for an intentional foul, so the referee does not hear the instruction.
- Hand signals as backup. Call-out drills pair each call with a hand signal.
- Strong and wrong. A loud wrong call beats a quiet right one, and a defender who does not say it does not know it.
Player voice beats coach voice. More on talk is on defensive communication.
Every call should come out before the coach has to prompt it.
Volume: Where Coaches Split
Coaches disagree on how loud to be. Use tone and inflection on purpose to mark the one thing that matters.
- Quiet. Whisper criticism, never coach angry and never label athletes. Constant shouting gets tuned out. With youth, yell only positives.
- Loud in practice only. Yell in practice, never in games or in front of parents, and frame it to players as care.
- Loud by design. Urgent "move" commands, stopping practice to drill one player, and confronting two bad passes in a big win.
- A five-level scale. Conversational, instructional, correctional, encouragement and "go nuts," each used less often as it escalates.
The coach's own conduct is the loudest message. Players copy a coach's frustration with officials, and his body language after a bad call teaches more than any whiteboard. Style choices are on basketball coaching styles.
Pick your volume before practice, not in the middle of a mistake.
Audit Your Own Voice
Film a practice on a phone and count. Check how much you talk, whether the same action got the same word every time, how long lines and gaps ran, and what the energy sounds like.
A reference point for the count: across 30 hours of UCLA practice, observers sorted 2,326 of Wooden's teaching acts. Instructions were 50.3 percent, hustles 12.7, praises 6.9 and reproofs 6.6. Use it as a picture of a teaching voice, not a target.
Count your words, then cut the ones that do no work. More coaching guides are on the coaching hub, and leadership and voice together are on basketball leadership.
Questions Coaches Ask
How do you communicate with basketball players?
Get eye contact first, tell them what you will teach, teach it with a short explanation and a demonstration, then tell them what you taught. Use one-word cues, say what you want instead of what you do not want, and correct with a positive attached.
How long should a coach talk in practice?
Observers who counted John Wooden's practices found he rarely spoke longer than 20 seconds at a time. For a youth session, spend 65 to 75 percent of the time on practice and only 5 to 10 percent on the introduction.
What does shout praise and whisper criticism mean?
Don Meyer's rule: praise in front of the group so everyone hears it, and give the correction quietly to the player, usually with a positive and the next step attached.
How do you teach players to talk on defense?
Teach the calls inside the drills where they are used: ball and shot in a rebounding drill, ball, help and deny in a shell drill, and the screen call in ball screen work, with every call said before the coach has to prompt it.
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